
Darwin, Adaptive Mutant [Marvel Super Heroes Commander]
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Mutant Hero |
| Rarity: | Uncommon |
| Cost: | {1}{G} |
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Mutant Hero |
| Rarity: | Uncommon |
| Cost: | {1}{G} |
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Select Title
From $0.07
Original: $0.21
-67%Darwin, Adaptive Mutant [Marvel Super Heroes Commander]—
$0.21
$0.07Description
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Mutant Hero |
| Rarity: | Uncommon |
| Cost: | {1}{G} |
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)











